![]() ![]() The game even sports multi-tiered boss encounters, which can start off as a normal battle, then transition into a chase scene, and then end in another, more spectacular fight. With the inclusion of so many more movement and combat-focused abilities, it's only natural for Moon Studios to give the player something to test their skills on, and Ori and the Will of the Wisps offers a number of boss fights and arena battles in addition to the popular chase scenes. Properly combining these three traversal mechanics together is key to some of the trickier platforming challenges in Ori and the Will of the Wisps, and fans of the original game's Ginso Tree escape section will be pleased to know similar heart-pounding chase scenes can be found here. Fan-favorite mechanics, like Ori's Dash and Bash moves, make their return, along with a new grapple ability which sees Ori latching on to certain objects and flinging himself towards them. New attacks, like a directional sword and a magical bow and arrow (which can be used to hit both enemies and puzzle objects from afar) can be mapped to any of the controller's top three face buttons, eliminating the button-mashing element which was prevalent in the early combat stages of Ori and the Blind Forest. ![]() Some of these, like a shard which grands Ori the ability to stick to walls rather than constantly slide downward on them, make the game's platforming sections easier, while others, like one which offers Ori the option of dealing more damage to certain types of enemies, can help make difficult combat areas become less dangerous. Unlike Ori and the Blind Forest, here Ori can learn a multitude of different skills and attacks by acquiring new shards in the world or by purchasing them from NPCs, and the player can switch out which shards are currently in use at will in order to develop the best strategy for any current situation. The second change returning fans will soon notice in Ori and the Will of the Wisps is the large amount of new skills Ori is able to acquire over the course of the game. Related: Ori and the Will of the Wisps Developer Interview - Making Bambi A Metroidvania The new autosave system in Ori and the Will of the Wisps eliminates this possibility, and while the game does offer a large amount of checkpoints they are not so prevalent as to remove the fear of player death entirely. While this was helpful in certain situations, it often led to gamers making big advancements in the game and then dying suddenly without remembering to save beforehand, inadvertently causing massive amounts of lost progress and wasted time. In Ori and the Blind Forest, players were able to save their progress at any point they desired, provided they currently had the requisite amount of energy to do so. The most immediate change to the gameplay of Ori and the Will of the Wisps is the removal of the original game's manual save function. ![]()
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